Post by Geddon on Oct 18, 2012 13:19:54 GMT -6
Backwoods Trading Guild (10 slots)
Master Tradesman::
"Guild Ambassador"
Classification
•Civilian
Alignment
•Lawful Good - Traders will always follow the law, whether they like it or not.
Description
•Dedicated to the reintroduction of fair trading standards to the wasteland, members of the trading guild specialize in a particular type of supply. Each member of the Trade Guild controls a trading house within the wasteland. All Traders will purchase any item you find at a fixed value. The trader who specializes in that type of item will always give you the best price, but it may be safer and more convenient to sell it somewhere else.
•Traders do not work with people who are known to have bad reputations, steal, or kill without reason. They are, afterall, legitimate businessmen.
Uniform Requirement
•Dirty business clothes or other wasteland attire.
•Traders often carry their wares around to different settlements, so a Backpack or other pack should be part of your uniform.
Faction Perks and Limitations
•All traders work together as part of a cooperative. Each one is given monopoly over a certain category of trade goods. All traders will buy all items, but only specific traders are allowed to sell each type of item.
•All Traders also agree to abide by a minimum price policy to keep the economy stable. All traders will have fixed buy and sell prices that they cannot haggle.
Trade Good Categories
•Junk / Workshop - All parts and components for physical crafted goods as well as the work bench where all parts crafting is done.
•Chems - All chems, chem components, and Chem Lab where crafting of chems takes place.
•Weapons and Tech - All weapons and technology
•Ammunition - all ammunition
•Medical Supplies - Bandages, Stimpacks, Anti Radiation meds, and pain killers.
•Information - Books, Manuals, Journals, Maps, etc.
•Wandering Trade - These traders work as couriers for all other traders moving supplies and merchandise around. Its the riskiest type of trading.
Master Tradesman::
"Guild Ambassador"
Classification
•Civilian
Alignment
•Lawful Good - Traders will always follow the law, whether they like it or not.
Description
•Dedicated to the reintroduction of fair trading standards to the wasteland, members of the trading guild specialize in a particular type of supply. Each member of the Trade Guild controls a trading house within the wasteland. All Traders will purchase any item you find at a fixed value. The trader who specializes in that type of item will always give you the best price, but it may be safer and more convenient to sell it somewhere else.
•Traders do not work with people who are known to have bad reputations, steal, or kill without reason. They are, afterall, legitimate businessmen.
Uniform Requirement
•Dirty business clothes or other wasteland attire.
•Traders often carry their wares around to different settlements, so a Backpack or other pack should be part of your uniform.
Faction Perks and Limitations
•All traders work together as part of a cooperative. Each one is given monopoly over a certain category of trade goods. All traders will buy all items, but only specific traders are allowed to sell each type of item.
•All Traders also agree to abide by a minimum price policy to keep the economy stable. All traders will have fixed buy and sell prices that they cannot haggle.
Trade Good Categories
•Junk / Workshop - All parts and components for physical crafted goods as well as the work bench where all parts crafting is done.
•Chems - All chems, chem components, and Chem Lab where crafting of chems takes place.
•Weapons and Tech - All weapons and technology
•Ammunition - all ammunition
•Medical Supplies - Bandages, Stimpacks, Anti Radiation meds, and pain killers.
•Information - Books, Manuals, Journals, Maps, etc.
•Wandering Trade - These traders work as couriers for all other traders moving supplies and merchandise around. Its the riskiest type of trading.