Post by GuildAmbassador on Dec 17, 2012 16:25:28 GMT -6
Gameplay Rules
Roleplay
•This is a role playing game. If you intend to register for this event, it is helpful to do a little research into your role and understand that it is expected that you will behave accordingly.
•This event features Good and Evil alignment character roles. Players portraying good and evil characters are expected to make decisions based on that alignment. Players who begin the game without an alignment will eventually be assigned one based on the decisions they make during the game.
Costumes
•Some factions have specific costuming standards. You are expected to make or purchase your own costume if required by your faction. Factor this cost into your decision when choosing your faction.
Factions Explained.
Factions are divided into 2 classifications, Civilian and Military. The difference between the two being what supplies they start out with, and what limitations to weapons and ammunition they will have. All players can acquire all weapons through in-game processes. Weapons are not provided. You must still possess your own equipment, however, you may not be able to use your equipment until you have achieved permission to do so by acquiring in-game items.
Civilians
Starting Supplies
•Any combination of melee weapons, pistols, or shotguns. Any other weapons must be acquired through in game processes before being used.
•1x Elite Force Thunder BB
•1x Thunder B Grenade Core with 12gram Co2
Magazine Limits
•1 Midcap Magazine for a rifle.
•1 Magazine for pistol.
Military
Starting Supplies.
•Any Combination of melee weapons, pistols, machine pistols, shotguns, or AEGs.
•Sniper and Support roles will be allowed at a ratio of 1 per squad, must pre-register.
•Snipers will be granted sniper grade ammunition and support gunners will be given a larger supply of starting ammo.
•2x Elite Force Thunder BB
•1x Thunder B Grenade Core with 12gram Co2
Magazine Limits
•2 Midcap Magazines for a rifle
•2 Magazines for a pistol
Weapon Limits
===========================================
All players are allowed to carry on their person a maximum of:
•2 Guns
•2 Grenades
•1 Foam Melee Weapon
•1 Training Knife
Other weapons may be kept in your house or inside your lock box, but not equipped on your person.
Additional small arms can be kept inside a bag or backpack, or towed in a wagon.
Roleplay
•This is a role playing game. If you intend to register for this event, it is helpful to do a little research into your role and understand that it is expected that you will behave accordingly.
•This event features Good and Evil alignment character roles. Players portraying good and evil characters are expected to make decisions based on that alignment. Players who begin the game without an alignment will eventually be assigned one based on the decisions they make during the game.
Costumes
•Some factions have specific costuming standards. You are expected to make or purchase your own costume if required by your faction. Factor this cost into your decision when choosing your faction.
Factions Explained.
Factions are divided into 2 classifications, Civilian and Military. The difference between the two being what supplies they start out with, and what limitations to weapons and ammunition they will have. All players can acquire all weapons through in-game processes. Weapons are not provided. You must still possess your own equipment, however, you may not be able to use your equipment until you have achieved permission to do so by acquiring in-game items.
Civilians
Starting Supplies
•Any combination of melee weapons, pistols, or shotguns. Any other weapons must be acquired through in game processes before being used.
•1x Elite Force Thunder BB
•1x Thunder B Grenade Core with 12gram Co2
Magazine Limits
•1 Midcap Magazine for a rifle.
•1 Magazine for pistol.
Military
Starting Supplies.
•Any Combination of melee weapons, pistols, machine pistols, shotguns, or AEGs.
•Sniper and Support roles will be allowed at a ratio of 1 per squad, must pre-register.
•Snipers will be granted sniper grade ammunition and support gunners will be given a larger supply of starting ammo.
•2x Elite Force Thunder BB
•1x Thunder B Grenade Core with 12gram Co2
Magazine Limits
•2 Midcap Magazines for a rifle
•2 Magazines for a pistol
Weapon Limits
===========================================
All players are allowed to carry on their person a maximum of:
•2 Guns
•2 Grenades
•1 Foam Melee Weapon
•1 Training Knife
Other weapons may be kept in your house or inside your lock box, but not equipped on your person.
Additional small arms can be kept inside a bag or backpack, or towed in a wagon.