Post by Geddon on Oct 18, 2012 15:45:08 GMT -6
Super Mutants (25 slots)
Super Mutant Overlord::
" Danarchy "
Classification:
•Military
Alignment
•Chaotic Evil -- They really don’t like anyone and don’t care what you think about it.
Description
•Super mutants are mutated humans, products of infection by the Forced Evolutionary Virus (FEV). They are much taller, bulkier and muscular than pure strain humans, have (mostly) green, gray, or yellowish skin, are immune to disease and radiation, and are gifted with superhuman strength and endurance. Although they are completely sterile, the rapid regeneration of their cells caused by FEV makes them virtually biologically immortal (but not immune to death from injury).
•Super Mutants are known to use armor and a variety of weapons. Everything from melee weapons to heavy weapons such as mini guns and rocket launchers.
•Super Human endurance makes Super Mutants difficult to kill. Even an unarmored mutant can withstand multiple hits from small arms.
Uniform Requirements.
•Multicam
•FG ATACs
Optional Uniform - Super Mutant Cosplay
•Shoulder Pads
•Plate Carriers
•Short Pants
•Green/Yellow Body Paint
Faction Perks and Limitations.
•Super Mutants are tougher than humans and take a minimum of 3 hits to unarmored areas of their body to be killed.
•Since Super Mutants do not reproduce normally they have a limited respawn mechanic involving their far away source hive and a 20 minute respawn window
or
•Super Mutants may establish a hive by laying a claim to an area or building using their battle standard.
•Once a hive is established, Super Mutants may bring captives to the hive to store as food.
•One hive respawn is created for every successfully captured (and submitted) captive
(see the prison section for more details on this system).
•To use a captured captive’s respawn, a super mutant must visit the hive, remove the respawn card from its container and destroy it.
•A hive may be destroyed by “setting fire” to it using simulated gasoline or other props found in the game.
Super Mutant Overlord::
" Danarchy "
Classification:
•Military
Alignment
•Chaotic Evil -- They really don’t like anyone and don’t care what you think about it.
Description
•Super mutants are mutated humans, products of infection by the Forced Evolutionary Virus (FEV). They are much taller, bulkier and muscular than pure strain humans, have (mostly) green, gray, or yellowish skin, are immune to disease and radiation, and are gifted with superhuman strength and endurance. Although they are completely sterile, the rapid regeneration of their cells caused by FEV makes them virtually biologically immortal (but not immune to death from injury).
•Super Mutants are known to use armor and a variety of weapons. Everything from melee weapons to heavy weapons such as mini guns and rocket launchers.
•Super Human endurance makes Super Mutants difficult to kill. Even an unarmored mutant can withstand multiple hits from small arms.
Uniform Requirements.
•Multicam
•FG ATACs
Optional Uniform - Super Mutant Cosplay
•Shoulder Pads
•Plate Carriers
•Short Pants
•Green/Yellow Body Paint
Faction Perks and Limitations.
•Super Mutants are tougher than humans and take a minimum of 3 hits to unarmored areas of their body to be killed.
•Since Super Mutants do not reproduce normally they have a limited respawn mechanic involving their far away source hive and a 20 minute respawn window
or
•Super Mutants may establish a hive by laying a claim to an area or building using their battle standard.
•Once a hive is established, Super Mutants may bring captives to the hive to store as food.
•One hive respawn is created for every successfully captured (and submitted) captive
(see the prison section for more details on this system).
•To use a captured captive’s respawn, a super mutant must visit the hive, remove the respawn card from its container and destroy it.
•A hive may be destroyed by “setting fire” to it using simulated gasoline or other props found in the game.